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Introduction | Relay, tag and run | Push | Ball | Reaction | Glove | Fencing related games and exercises | Good advices, tips and hints | Index | Complete | PDF

 

Reaction

Extended killer

The coach is the leader and judge. All participants stand in a circle with their eyes closed and one hand held toward the middle with your thumb up. The coach selects one or more killers by turning the participants’ thumbs down. Those who do not get the thumb moved downwards, are not murderers, but potential victims.

At the cry "the killer is loose, all opens their eyes. Everyone now walks around and look at each other. The murder kills by making eye contact and winking at a victim.

The killed victim must wait a little while (about 5 seconds) and then die so under more or less dramatic circumstances. If the dying person hits someone while dying, they die too - this is also true of the murderer, if he is touched. The dying is not allowed to take more than three steps during the death process.

The point is to reveal who is the murderer.

If another participant believes to have seen the wink he put up his hand and shouts: "I accuse". The charge may only be used if someone else wants to support the prosecution by saying "I support".

Until then murder can continue killing and, among other things kill the prosecutor.

When someone accuses and someone else supports the accusation the judge stops the game. On command from the judge reads the cry: &qout;1,2,3, death of the murder.&qout; At 3 the ones accusing points at the suspected murder. Accuser and supporter may not talk together before pointing:

Is they guessed correctly, the murderer die.

If they identifies two different people, the accusor and the supporter dies - even if one one or more of the accused persons are actually murders.

If both points at the same person, but this is not a murderer, both accuser and supporter dies.

If one delays in pointing, the one pointing too late dies.

If there are multiple murderers, a murderer may help to trap a second killer.

If there are more killers than one there is a risk that the murderes might kill each other by winking at each other simultaneously.

Reaction Warm Up Game

Participants run around in the hall in a row with good spacing between each other. The coach describes 4-6 exercises, each given a number. Each time the number is mentioned that exercise must be done. Eg. 1: lie down and get up. 2: two jumps. 3: 3 long jumps. 4: 4 abdominal bendings. 5: 5 push-ups. Shout of the figures can be done at a faster and faster pace.

Squit, squit

This is a game with imaginary water pistols. Ask the kids in a circle with a child in the middle. The child in the middle forms his hand into a gun and goes around the circle. When the child points to a child in the class with his gun and says "Squit", then that kid must duck and say "splash". If the person does not do this he is dead and he will be the "water gun". If he duck himself, then the two persons standing beside him must shout "Squit" and shoot each other. The one who hits last becomes the new "water gun".

Make sure that "water gun" pointing clearly.

Variation

It is a little less hard if you simply must drop down wihtout saying "splash".

Competition where the gunner is out after having shot, and it all ends with a duel between the last two survivors.

Strike on the hands

The participants goes together in pairs and compete against each other.

Game 1

Both lying on the stomach their hands in front of the head. The hands are placed on the floor.

It is about hitting each other on the hands Two possibilities:

  • The participants strikes in random order, and the idea is to hit the other participants on the upper side of the hands. Or who first hits the other 10 times on the upper side of the hands.
  • One is allowed to hit the others hands until he misses, then it is the turn of the other participant.

Game 2

Standing in pairs opposite each other, with the palms facing each other. The person who has his hands at the bottom, should attempt with a circular motion to strike the other person over the backs of the hands before that person removes his hands.

Game 3

Pairs standing opposite each other. Hands together and fingers pointing towards the opponent. The goal is to hit the other on the hands, with both hands. The children have the right to strike until you misses. When you have broken contact you have to try to hit.

Chit chat

The children are together in pairs. one is called Chit and the other Chat. There are 4 concepts / exercises: Around, above, below, pats on the bum.

The coach controls the game, for example by yelling: "Chit under". Chat then form a bridge by spreading their legs, which Chit crawl through.

"Around" means that the commanded runs around on the other. By "over" the commanded jumps trestle over the other. "Snik flaps Discussions in bum" means Snik will try to get some chatter and clapping in the bum.

Variation

Tickle, pat each other’s hands, stomp one the feets.

Signal- and reflex game

The children stands in a circle holding each other’s hands. The children are told that a signal, a squeeze of the hand, will be passed clockwise around the circle. So they have to immediately pass on a recieved signal. You can time how long time a squeeze is on to reach round. All but the coach has their eyes closed. The play is repeated 3-4 times. The children are asked to concentrate. The game trains the children’s reaction time to a movement that they know will come. It goes faster and faster to send the signal around the circle.

Then children are told that they do not know which hand pressure will be comming on and when. They still have to immediately pass the signal on. Normally this will take longer.

Next the children told that they still do not know which hand pressure coming, but the coach now sending hand-pressed three or four times the same way around. The children prepare to hand the pressure comming from one side, but then receives it from the other. One can also vary with a double handshake and see if the trainer also gets a double again

Reaction race

Two and two together, they take turns to start a race. So that the first child determines the start time while the second follows as soon as possible. When beginning it is important not to shout, and it is important for the partner to start on seing the movement. The start can be varied, eg standing start, lying on the back, stomach or start with various exercises, eg pushups or jumps.

Everybody who has...

Participants stand up in a row. The coach shouts: "Everybody who has black hair that stands up on the bench / chairs!". The first who carried out the contract satisfactorily, has won. The game can be varied in countless ways. Eg.: "Anyone who has white shoes, lay down on the floor."

Winking Game

The children stand in pairs behind each other in a circle with good spacing between each team. The children in the outer circle has their hands behind their backs. One of them has no partner. This person winks to one of those who are in the inner circle. This person must now get to the winker as fast as possible. The one behind him must try to hold him. If he manage to slip away, it is turn of the one who now stands alone to be winking to another person.

The ones behind must hold their hands behind their backs until the have to catch the one in front of them. When they try to catch the one escaping, it must be done by the shoulders, or possibly hips.

General, Soldier, Bear

This is a variant of the game "rock, paper, scissors game." You "cut" to "1", "2", "3" and then display either general, or soldier bear (see how below), the loser has to catch the winner before he gets behind a safe line.

The general can order / beat the soldier. (Symbol: salute)

The soldier shoots / beat the bear. (Symbol: shoot with his arm and make shooting sound)

The bear eats / beat the general. (Symbol: Lift your arms over your head, roars and run forward)

Variation

The game may also be played as a team. Participants in the team will agree in advance on which character they show. The participant who gets caught by the opposing team becomes a part of this team. The game can continue until there is only one team.

Find a Friend

Find some music. The children run around to the music. When the music stops, you must quickly find someone to hold in your hand. For odd number of children the one who does not find a friend make a pre-agreed tasks. If there are a equal number of kids, the pair who formed last must do the task. It could be running around all the other kids.

Hands and legs

Split the children into teams. Each team must cooperate and use their brains and imagination. Coach says for example. "4 legs and one hand." Each team must now ensure that only the 4 legs and a hand touches the ground. Other body parts may not touch the soil. You can put a time limit on the resolution or agreement that the team which first solves the problem wins.

Moderne Pentathlon

Explain sport history (i.e. training for a military messenger). When the coach shouts: "riding / running / shooting (lying down) / swimming (lying down) / fencing" then the kids performs that discipline until the coach mentions a new discipline. When the coach shouts, "modern pentathlon" the kids must make all five points in quick succession. Tell a story in the game ........... he shoots himself out of troubles, his horse is shot, coming to a river ..........

Rainforest

Require many participants and a hall with good acoustics to be effectful. Participants stands in a circle and are told that now they’re in a rainforest, where it slowly starts to rain. They must do the same as a trainer by the trainer starts and the child on his left must then copy the movement. One must first start the movement when person on the right side have started. All of which have started will continue until a new move is sendt to them from the trainer.

Examples of movements:

  • Finger flick
  • Clap in Hands
  • Alternately, clap hands and thighs.
  • Slap thighs.
  • Stomp intensively.
  • Stomp and slap thighs.

Hubbubbum exercise

Coordination Exercise. When coach says "hub" everyone swings their right arm forward. By "bub" swung their left arm back. The "bum" stomp with the right foot. The "hubbubdum" do all three things at once. By "hubbub" they must swing right arm forward and left back, but "bumhub" switches so that they must swing the right arm back while the left swings forward.

Swinging Rope or "the Coffee is Hot"

A rope is swung around in the beginning along the ground and raised slowly. The children should move into the rope track while they jump over the rope in a predetermined way. It may be common hop, hopscotch or jump in En Garde. If a kid hits the rope, it is their turn to swing the rope.

Wake Up

The coach acts owl and tands in a drawn circle on the floor (the nest). All the children decides which animal or insect that they want to play. Owl says: "It is morning - wake up" after which it closes its eyes. Now all the kids move around like the animals they have chosen. When the owl opens his eyes and says, "It is night - be quiet!", All instantly must be completely quiet. Now the owl go hunting and catches the children who laughs or moves, and takes them home to nest. These children are now young owls, who helps to hunt next time. The last animal or insect is a winner.

The owl and the owl kids should be completely quiet during the hunt.

There flew a Cow

The coach and the kids forms a circle. The coach says for example. "There flew a crow", after which everybody quickly streetches the arms into the air and make a jump. Anything can fly, are: airplanes, butterflies, swallows, etc. At one point the adult says the adult "eThere flew a cow!" (or something else that can not fly) and at this time the children must not raise their hands and give a jump. Those who make mistakes must squat until next time.

The coach can make a little break. "It flew a .... horse", so that children can manage to concentrate. When playing with slightly older children, you can introduce that the trainer well be fooled, so he says say "there flew a ... horse", and then raise his arms in the air and jumps.

The cat stalks

The children sit in a circle on the floor with their faces toward the center. In the middle one child sits a blindfolde. When the coach points to one of the kids in the circle, he or she sneak in (as quiet as a cat) and touch the person sitting in the middle. If the blindfolded hears the stealthy cat and can point the direction where the sound comes from the cat has to walk back to his place in the circle. If one of the cats manages to creep all the way into the circle and touch the child in the middle, the two children changes positions.

Hello there

All the kids think of a number between 1 and 6 One keeps the same number all the time and the whole game takes place without anyone saying anything.

The children walk around between each other and gives hand. You shakes the others hand the number of times that corresponds to the figure in mind. When one has shaken the hand, it is the other’s turn. If you meet a person with the same number of greetings as yourself, takes hands and walk around until all of the same figures have found each other.

Variation

Press each other on the nose, twist ears, beat on the shoulder, hug, wink.

Fire, water, storm

Get the kids to run around the hall. When the coach shouts "Fire", the children will quickly pair and holding hands two by two. Coach shouts: "Water", the children climb into ribs or chairs, benches, etc. At the shout of "Storm", the children must lie down flat on the ground.

The child / couple, who are last to perform the action, are removed from the game or must perform an exercise, for example. to climb three times up ribs, under the chair or do 10 pushups.


 

 

 

Epee.dk - Website with a point.

Epee.dk is a website with fencing resources, for fencers and fencing competitions. As the site is located in Denmark, some of the resources are only in danish.

 

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